Create Monster

General

RMMZ Stats - Core

? Early-game monsters: 1–10. Mid-game: 10–30. Late-game: 30–50. Final bosses: 50–99.
? Monster type or role, e.g. "Slime", "Dragon", "Undead Knight". Used for display, not gameplay.
? Experience rewarded on defeat. Early: 5–50. Mid: 50–500. Late: 500–5000. Scale with difficulty.

RMMZ Stats - Vitals

? Current HP. Usually equals Max HP for a fresh encounter.
? Total hit points. Slimes: 20–100. Mid enemies: 200–2000. Bosses: 5000–50000. RPG Maker MZ caps at 999999.
? Current MP. Set to 0 for physical-only monsters.
? Mana pool. 0 for brutes, 50–200 for casters, 500+ for magic-heavy bosses.
? Tactical points. Usually starts at 0 — builds during combat.
? TP cap. Default 100 in RPG Maker MZ. Rarely changed.

RMMZ Stats - Attributes

? Physical attack. Weak: 10–30. Average: 30–80. Strong: 80–200. Bosses: 150–500.
? Physical defense. Similar range to ATK. High DEF monsters feel "tanky" — hits barely scratch them.
? Magic attack. Set to 0 for physical-only monsters. Casters use similar ranges as ATK.
? Magic defense. Usually slightly lower than DEF. Low MDF = vulnerable to spells.
? Agility — determines turn order. Slow (turtle): 1–10. Average: 20–50. Fast (assassin): 50–100.
? Luck — affects status effect success/resist. Low: 1–10. Average: 20–40. Lucky: 50–100.

RMMZ Stats - Rates

? Hit rate %. Most monsters: 90–95%. Inaccurate monsters: 70–85%. Snipers: 100%.
? Evasion %. Most monsters: 0–5%. Agile/flying: 10–20%. Ghost-types: 20–30%.
? Critical hit %. Standard: 3–5%. Aggressive: 10–15%. Berserker-types: 20%+.

Metadata

? Gold dropped on defeat. Early: 5–50. Mid: 50–500. Late: 500–5000. Bosses can drop thousands.

Sprite Sheet (Animated)

50 – 2000 ms

Static Sprites

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