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General
Name
RMMZ Stats - Core
Level
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Early-game monsters: 1–10. Mid-game: 10–30. Late-game: 30–50. Final bosses: 50–99.
Class
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Monster type or role, e.g. "Slime", "Dragon", "Undead Knight". Used for display, not gameplay.
XP
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Experience rewarded on defeat. Early: 5–50. Mid: 50–500. Late: 500–5000. Scale with difficulty.
RMMZ Stats - Vitals
HP
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Current HP. Usually equals Max HP for a fresh encounter.
Max HP
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Total hit points. Slimes: 20–100. Mid enemies: 200–2000. Bosses: 5000–50000. RPG Maker MZ caps at 999999.
MP
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Current MP. Set to 0 for physical-only monsters.
Max MP
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Mana pool. 0 for brutes, 50–200 for casters, 500+ for magic-heavy bosses.
TP
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Tactical points. Usually starts at 0 — builds during combat.
Max TP
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TP cap. Default 100 in RPG Maker MZ. Rarely changed.
RMMZ Stats - Attributes
ATK
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Physical attack. Weak: 10–30. Average: 30–80. Strong: 80–200. Bosses: 150–500.
DEF
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Physical defense. Similar range to ATK. High DEF monsters feel "tanky" — hits barely scratch them.
MAT
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Magic attack. Set to 0 for physical-only monsters. Casters use similar ranges as ATK.
MDF
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Magic defense. Usually slightly lower than DEF. Low MDF = vulnerable to spells.
AGI
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Agility — determines turn order. Slow (turtle): 1–10. Average: 20–50. Fast (assassin): 50–100.
LUK
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Luck — affects status effect success/resist. Low: 1–10. Average: 20–40. Lucky: 50–100.
RMMZ Stats - Rates
HIT
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Hit rate %. Most monsters: 90–95%. Inaccurate monsters: 70–85%. Snipers: 100%.
EVA
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Evasion %. Most monsters: 0–5%. Agile/flying: 10–20%. Ghost-types: 20–30%.
CRI
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Critical hit %. Standard: 3–5%. Aggressive: 10–15%. Berserker-types: 20%+.
Metadata
Gold
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Gold dropped on defeat. Early: 5–50. Mid: 50–500. Late: 500–5000. Bosses can drop thousands.
Location
Sprite Sheet (Animated)
Sprite Sheet PNG
Frame Width (px)
Frame Height (px)
Columns
Rows
Animation Speed (ms)
50 – 2000 ms
Animations
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Static Sprites
Battle Sprite
No sprites in pool
Dungeon Sprite
No sprites in pool
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